Search guides and products
45 results
-
A-series paper sizes, A1 to A5 A-series paper sizes: the A series in millimeters, centimeters, inches and pixels. A0 is 841 × 1189 mm and every size after it halves the longer side, so all of this is arithmetic rather than a table anyone has to trust. -
A1 size in cm, inches and pixels A1 size in cm is 59.4 × 84.1, which is 594 × 841 mm and 23.39 × 33.11 inches. -
A2 size in cm, inches and pixels A2 size in cm is 42 × 59.4, which is 420 × 594 mm and 16.54 × 23.39 inches. -
A3 dimensions: the size in cm, inches and pixels A3 dimensions are 297 × 420 mm, which is 29.7 × 42 cm and 11.69 × 16.54 inches. -
A4 size in cm, inches and pixels A4 size in cm is 21 × 29.7, which is 210 × 297 mm and 8.27 × 11.69 inches. -
A5 size in cm, inches and pixels A5 measures 5.83 × 8.27 inches (148 × 210 mm). Compare its dimensions, pixel requirements and relationship to A4 before preparing artwork. -
Fantasy character ideas that survive a campaign Most DnD character ideas are a costume and a voice, and both wear out by session three. The ones that last have three things instead: something the character wants, something they are bad at, and a reason to care about somebody else at the table. - Fantasy name generator This fantasy name generator builds names rather than reciting them. Pick the kinds you want and it will build you some. Every name is assembled from syllables rather than drawn from a list, so it does not run out and it does not hand you somebody else’s character.
-
From your file to your favorite thing. A few small checks make a big difference to your finished print. -
Gallery wall ideas that use sizes you can actually buy Most gallery wall ideas fall apart at the ordering stage, because the arrangement in the photograph was built from frames somebody already owned. These layouts are planned around the sizes you can buy, which is a different and more useful problem. -
Gaming room decor: the hobby room, made deliberate. Gaming room decor for a painter starts from the same point every time: the desk is covered in pots and brushes, the shelf is full of half-painted models, and the walls are bare. The hobby has taken over the space. Here is how to make it look like you meant it. -
Gifts for board game lovers who own the games already Gifts for board game lovers have an obvious answer and a bad one. The obvious answer is another game, and the reason it is bad is that they know the hobby far better than you do, own the ones they want, and have opinions about the rest. -
Gifts for gamers, made out of their own game Gifts for gamers nearly all fail the same way. The shops sell objects that refer to a game — a logo, a character somebody else drew, a slogan — and the person receiving it already owns the game. What they do not own is anything made from their own hours in it. -
Gifts for miniature painters: celebrate the work they painted Gifts for miniature painters begin with the model they are proudest of, which may not be the largest or the most recent. Find the piece they would choose themselves. -
Give your miniature a good close-up. A clear reference photo gives both direct prints and optional AI scenes a better starting point. -
Hobby room ideas, starting with the bench Hobby room ideas usually begin with furniture and end with a room that looks tidy and is miserable to work in. The order that works is the opposite: get the bench and the light over it right first, because everything else is decoration around a place you sit for hours. -
How to clean a canvas print, and what never to use on one How to clean a canvas print is mostly a question of what not to do. A print has no glass over it, so the printed surface is the surface you are touching, and most household cleaning instincts are wrong for it. -
How to draw a castle that looks defensible How to draw a castle, in twelve steps, each with its own drawing. The order matters more here than in any other subject in this series: get the silhouette and the battlement spacing right early and the detail looks after itself. -
How to draw a dragon, one step at a time How to draw a dragon, in twelve steps that each add one thing. Every step below has its own drawing, and every drawing is the one before it plus whatever that step adds — so you can always see exactly what changed. -
How to draw a robot, joint by joint How to draw a robot, in twelve steps with a drawing for each. The whole subject comes down to one idea: a robot is a set of separate parts with visible gaps between them, and the gaps are what make it mechanical. -
How to draw a skull that looks like bone How to draw a skull, in twelve steps built on one idea: the braincase is a ball and the face hangs off the front of it. Get that and the rest is placement. Every step below has its own drawing. -
How to draw a sword, starting with one line How to draw a sword, in twelve steps with a drawing for each. Almost everything about this subject is symmetry, so the center line in step two is not a formality — it is the thing that stops the blade bending. -
How to draw an elf, from the head ball up How to draw an elf, head and shoulders, in twelve steps. Each one has its own drawing showing exactly what it adds. The ear angle in step three is the single thing that decides whether the finished face reads as elven or as a costume. -
How to hang a picture, at the right height and on the right fixing How to hang a picture comes down to two decisions and one measurement. The decisions are how high and what fixing; the measurement is the one almost everybody gets wrong, because they measure to the hook rather than to the middle of the picture. -
How to make art prints of work you already have How to make art prints comes down to three things in order: a clean digital copy, a size the file can carry, and a paper that suits the work. Most people start at the third and are then disappointed by the first. -
How to photograph artwork so it can be printed How to photograph artwork comes down to three problems: getting it square, getting it evenly lit, and getting the color honest. Solve those with a window and a phone and the copy will print properly. Miss any one and no amount of editing rescues it. -
iPhone macro photography, for things the size of a thumb iPhone macro photography goes wrong in one predictable way: people move the phone closer and closer until the subject fills the frame, and somewhere on that journey the picture stops being sharp. The fix is counter-intuitive — back off. -
Light box photography: what it fixes, and what it flattens Light box photography solves one problem very well — a small object on a clean background with no harsh shadows — and creates another that nobody warns you about, which is that perfectly even light makes a three-dimensional object look flat. -
Make a gift from something they made. Thoughtful choices for artists, miniature painters, and the people who cheer them on. -
Man cave ideas for a room that shows what you do Most man cave ideas end at buying things that announce the room is a man cave: a neon sign, a framed film poster, a metal plaque about beer. A room built that way looks like every other one, because everything in it came from the same shops.